I'm currently working on Neural Animation Tools: a novel class of deep learning-based posing and motion
authoring tools and real-time controllers.
In 2019, I initiated the "computer vision for marker-less capture and in-camera VFX" project where we built a
world-class RGB human tracker, multi-camera marker-less motion capture system, as well as real-time
actor augmentation for previs using human segmentation.
On the left we see our marker-less mocap results using 3 cameras, and on the right tracking results for Lion
Neural Motion / Neurak Graphics
Tracking and Augmented Reality
Inverse Dynamics and Control of Simulations
Delivering Interactive 3D Performances
3D Motion Authoring Tools with Built-in Artistic Principles